今天试了一组能用ChatGPT批量创作像素角色的提示词,可以服务于生产游戏化的素材,不过因为展示元素太多太杂,稳定性下降了很多,如果需要加强控制,可能要把提示词堆到每一个位置的呈现描述,而且也未必会得到完全遵循。
[CHARACTER=角色 (游戏 character)] [STYLE=pixel‑art] [2DTO3D=no]
Create THREE cohesive sprite sheets.
─ROW 1 – 8‑View Base Model ─
• If 2DTO3D=yes → T‑pose in 8 rotations (front, 45°, side, 135°, back, 225°, other side, 315°).
• If 2DTO3D=no → Natural idle pose in the same 8 rotations.
• Match the chosen STYLE exactly.
─ ROW 2 – Adaptive Equipment Grid─
• Auto‑invent **8–12 distinct gear/prop items** (no duplicates within or across sheets) that logically suit the CHARACTER; cover head, torso, arms, legs, feet, plus one‑two signature extras.
• Render each item in its own cell at the clearest modelling angle(s), using the same STYLE.
• Ensure every piece fits the ROW 1 model without clipping; if 2DTO3D=yes, favor modelling‑friendly perspectives.
─ Global Constraints ─
• Keep all three sheets visually and stylistically consistent (palette, light direction, line weight).
• Use power‑of‑two canvases ≤ 2048 × 2048 px; leave padding for atlas packing.
• Output **only** the finished sprite sheets—no explanatory text.
[CHARACTER=角色 (游戏 character)] [STYLE=pixel‑art] [2DTO3D=no]
Create THREE cohesive sprite sheets.
─ROW 1 – 8‑View Base Model ─
• If 2DTO3D=yes → T‑pose in 8 rotations (front, 45°, side, 135°, back, 225°, other side, 315°).
• If 2DTO3D=no → Natural idle pose in the same 8 rotations.
• Match the chosen STYLE exactly.
─ ROW 2 – Adaptive Equipment Grid─
• Auto‑invent **8–12 distinct gear/prop items** (no duplicates within or across sheets) that logically suit the CHARACTER; cover head, torso, arms, legs, feet, plus one‑two signature extras.
• Render each item in its own cell at the clearest modelling angle(s), using the same STYLE.
• Ensure every piece fits the ROW 1 model without clipping; if 2DTO3D=yes, favor modelling‑friendly perspectives.
─ Global Constraints ─
• Keep all three sheets visually and stylistically consistent (palette, light direction, line weight).
• Use power‑of‑two canvases ≤ 2048 × 2048 px; leave padding for atlas packing.
• Output **only** the finished sprite sheets—no explanatory text.