![](http://mmbiz.qpic.cn/mmbiz_gif/IP70Vic417DOjMRrV3RrW2HaXlrTFpEI1EYiaJaJkfYOvEuQc3F6RibYXS9oMIvvJNCywron0Wd809g43gmTHlqEA/640?wx_fmt=gif)
大家还记得微信版《经典飞机大战》嘛?
今天做的这款“打飞机”小游戏——画面诙谐,精致,完全复刻经典微信飞机大战哦!
完全复刻?怎么?大家不信嘛!那跟着小编一起来看看吧~
![](http://mmbiz.qpic.cn/mmbiz_gif/QFzRdz9libEaSibjRmgsodP8GRPogRZ2CdvAFreecYuu2K3B6xMcFJxZIfY2N5KLqsHfQuF4XCaumvxYmCRHgz7A/640?wx_fmt=gif)
一、环境安装
本文是写的游戏代码,基于Pygame的源码项目,这里是自己写的飞机大战的1.0版本,比较简陋。
准备:python3、Pycharm、pygame模块以及自带的部分模块。
pip install -i https://pypi.douban.com/simple/ pygame
二、我方飞机
def main():
global is_hit
global nums
screen = pygame.display.set_mode((480, 852), 0, 32)
background = pygame.image.load("./feiji/background.png")
# 创建飞机
hero = HeroPlane(screen)
enermy_plane = EnermyPlane(screen)
while True:
global hero_nums
global enermy_nums
# 显示背景
screen.blit(background, (0, 0))
# 显示我方飞机
hero.display()
# 测试是否被子弹击中
hero.test(enermy_plane.bullets)
if hero.is_hit:
hero_nums += 1
if hero_nums == 10:
hero.image = pygame.image.load("./feiji/hero_blowup_n1.png")
elif hero_nums == 20:
hero.image = pygame.image.load("./feiji/hero_blowup_n2.png")
elif hero_nums == 30:
hero.image = pygame.image.load("./feiji/hero_blowup_n3.png")
elif hero_nums == 40:
hero.image = pygame.image.load("./feiji/hero_blowup_n4.png")
elif hero_nums > 50:
break
三、敌方飞机
# 显示敌飞机
enermy_plane.display()
enermy_plane.test(hero.bullets)
if enermy_plane.is_hit:
enermy_nums += 1
if enermy_nums == 10:
enermy_plane.image = pygame.image.load("./feiji/enemy0_down1.png")
elif enermy_nums == 20:
enermy_plane.image = pygame.image.load("./feiji/enemy0_down2.png")
elif enermy_nums == 30:
enermy_plane.image = pygame.image.load("./feiji/enemy0_down3.png")
elif enermy_nums == 40:
enermy_plane.image = pygame.image.load("./feiji/enemy0_down4.png")
elif enermy_nums > 50:
enermy_plane = EnermyPlane(screen)
enermy_nums = 0
else:
enermy_plane.move()
enermy_plane.fire()
# 控制飞机左右
key_control(hero)
# 刷新屏幕
pygame.display.update()
# 程序休眠0.01秒
time.sleep(0.01)
四、控制键盘移动
def key_control(hero):
for event in pygame.event.get():
if event.type == QUIT:
print("exit")
exit()
elif event.type == KEYDOWN:
if event.key == K_a or event.key == K_LEFT:
hero.move_left()
print("left")
elif event.key == K_d or event.key == K_RIGHT:
hero.move_right()
print("right")
elif event.key == K_SPACE:
hero.fire()
print("space")
五、检测子弹碰撞
class BasePlane(object):
def __init__(self, screen, x, y, image):
self.x = x
self.y = y
self.screen = screen
self.image = pygame.image.load(image)
self.is_hit = False # 此标志用来表示飞机是否被击中了
self.bullets = []
def test(self, bullets):
for bullet in bullets:
if self.x and \
self.y
self.is_hit = True
# 检测子弹碰撞
for item in self.bullets:
for bullet in bullets:
if item.x and \
item.y
item.is_hit = True
bullet.is_hit = True
六、效果图
![](http://mmbiz.qpic.cn/mmbiz_jpg/QFzRdz9libEaSibjRmgsodP8GRPogRZ2Cd0YEbA5d7TVWBpwib0Tbulsg8t36QicgebrdEOfXGp3icO762FHBO9sY8w/640?wx_fmt=jpeg)
图片总结
嘿~简单版本是无限流的,没补给包,大飞机小飞机啥的!
后续有时间的话小编会继续完善,奥里给~
文章转载:Python编程学习圈
(版权归原作者所有,侵删)
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